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Industrial Zone: Start

Diving into the world of a shooter, the player embarks on a dangerous mission to clear an industrial zone overrun by enemy forces. Behind steel walls and smoking towers, danger lurks at every turn. The air is thick with the smell of oil and gunpowder.

The level is a maze of steel structures, factory buildings, and dark alleyways. The player starts on the outskirts of the zone, where a hazy fog obscures visibility.

Enemy soldiers patrol every corner, taking cover behind steel barricades and using heavy machinery for fire support. Fending off attacks and finding cover, the player must strategically utilize the environment to outsmart the enemy and push deeper into the territory.

As the player overcomes obstacles and battles foes, they approach the heart of the industrial zone, where the enemy's main stronghold is located. Here, the battles grow even more intense, requiring the player to leverage all their skills and arsenal to break through the resistance.

Victory in this level not only secures the industrial zone but also opens the path to new challenges and dangers awaiting the player in the world of shooters.

The left path involves navigating through small mazes of crates, requiring the player to crawl under some crates and jump over others. This path encourages players to utilize their jumping and crouching mechanics to progress.

The left path involves navigating through small mazes of crates, requiring the player to crawl under some crates and jump over others. This path encourages players to utilize their jumping and crouching mechanics to progress.

The left path

The left path

The left path

The left path

The right path

The right path

The second choice takes place in the Depot area, where the player must traverse a train car. Afterward, they can either take the stairs or test their jumping skills by climbing a broken ladder.

The second choice takes place in the Depot area, where the player must traverse a train car. Afterward, they can either take the stairs or test their jumping skills by climbing a broken ladder.

The container area can be bypassed entirely if the player climbed the broken ladder in the previous segment. This choice allows them to skip the maze-like section and proceed directly to the next location.

The container area can be bypassed entirely if the player climbed the broken ladder in the previous segment. This choice allows them to skip the maze-like section and proceed directly to the next location.

In the Turn zone, the player faces enemy waves from both sides. Afterward, APC1 with a machine gun forces them left, but APC2 blocks the path, driving the player into the Sewer zone.

In the Turn zone, the player faces enemy waves from both sides. Afterward, APC1 with a machine gun forces them left, but APC2 blocks the path, driving the player into the Sewer zone.

In the Sewer zone, the player descends into the sewers and follows a linear path to the bulkhead doors leading to the factory.

In the Sewer zone, the player descends into the sewers and follows a linear path to the bulkhead doors leading to the factory.

NPCs and enemies include:  

- **Yellow Units**: Infantry with pistols.  
- **Blue Units**: Infantry with SMGs.  
- **Red Units**: Infantry with carbines.  
- **Green Units**: APCs equipped with machine guns.  

Approximate locations are marked in the pro

NPCs and enemies include:

- **Yellow Units**: Infantry with pistols.
- **Blue Units**: Infantry with SMGs.
- **Red Units**: Infantry with carbines.
- **Green Units**: APCs equipped with machine guns.

Approximate locations are marked in the pro

General view with all the routes.

General view with all the routes.